I’m a huge fan of Nintendo in general, and Splatoon has been on my list of games to try this year. I was really interested to see how the game would play, especially since it’s something that’s been designed for just about everyone. When I first started with Splatoon, I had the idea that it was a basic shoot-em-up kiddish type of game, but it’s so much more than that.
Let’s start with the single player campaigns which contains a bunch of missions. In each mission, you must pass through a swarm of enemies. The enemies are called Octarians, and they leave you with plenty of obstacles to get through along the way. Your objective is to rescue the Zapfish, as it is the source of power for Inkopolis. My only complaint about the single player mode is that it is kinda short. It’s a great deal of fun, and I would have enjoyed playing a little longer.
Now the multiplayer is where it gets really interesting! There are 3 modes so far: Turf Wars, Splat Zones and Tower Control. Turf Wars is the main mode to start things off, and the objective is simple — you must cover as much of the map as possible in ink. With the help of your teammates, covering more than the other team gets you a win. The concept is simple, but it’s the simple part of it that makes it so much fun. The second multiplayer mode is called Splat Zones. If you’ve heard of a game mode called “King of the Hill” in other games, it’s similar to it. There is a game clock set to 5 minutes. Each team begins with 100 points (your objective is to get to 0 points or the lowest score at the end of the timer) and the players must try to cover various “zones” in ink. When your team has covered most of the zone area in their ink, it becomes your zone and points begin to be subtracted from your score. Remember, you are actually trying to have the least amount of points at the end of the timer, or reach 0 points. Of course, your opponent’s team will try to recapture the zone, and the other zones. I personally love this mode and can’t stop playing it. The 3rd, and newly introduced mode is Tower Control. It is as action-packed as it gets. You have to capture and escort a floating tower, which is located near the center of the map, and take it to the enemy base. It doesn’t sound too difficult, but it’s easier said than done. This mode, without a doubt, is for players who really like close quarters style of play.
We got the chance to use the Inkling Girl amiibo which was released on May 29, 2015, at the same time as Splatoon. It unlocks 20 Charger challenges for you in Octo Valley and gains new costume pieces for every four challenges that you complete. If you manage to complete all of the challenges, you can get a new Squidball minigame. The extra challenges are very fun, and I was able to complete all of them. It’s absolutely worth doing it, and awesome to show off your newly equipped look to your buddies.
All in all, the games replay value is almost unmatched to games I have played recently. I can honestly say it is a top 5, scratch that, TOP 3 game this year for me. The maps and modes so far are keeping my interest, but I’m really excited to see what new maps they are going to introduce as well as new weapons and game modes.
Disclosure: We received complimentary materials. All opinions are our own.